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Glow-Rogue » Devlog


Development on Glow Rogue Continuing After Mini-Jam 180 and Moving to a New Apartment
Glow Rogue is nearing completion, and there's a few things I've accomplished and a few things left to complete.
I spent the last month moving to a new city & house so this project has been on hold. There are a few things that I added before I moved:
- Game Juice - Enemy explosion effects, text effects, upgrade effects
- Menu Screen & Shop Screen - Added Glow effects, pixel artwork, added advisor animation for her mouth so it moves when the messages show up on the screen. Also added a message system to the menu screen. This message system will be in the shop and during gameplay as well.
- Testing out new enemy artwork & deciding if its worth changing all the enemies or not.
- More sound effects
- Beginning the process of creating the music for the game
Things left to accomplish:
- Add the in-game currency, program the currency system, program the shop to deduct from the currency
- Add the save-feature into the game to ensure players won't lose their permanent upgrades or cosmetic changes
- Finish the pixel art for the spaceship cosmetic upgrades & the shop screen
- Finish adding UI buttons to the menu & shop screens
- Game over screen, add the health programming to the game to activate the game over screen, this is where the currency accumulates based on the in-game points players earned in the last round
- Finish the music & sound effects
- Decide if i want to continue with Firebase leaderboard or use an easier Gdevelop leaderboard system that's built into the engine
- Finish re-creating the artwork for the enemies
- Linking all of these scenes together with programming
I'm sure there's more I can't think of right now, but this gives you an idea of what remains. I guarantee this will be released. My plan is to get Glow Rogue, Telly the TV, and Refresh-O-Matic released on the IOS app store simultaneously. Thanks for reading & stay tuned.
Glow-Rogue
Futuristic Twin-Stick Bullet Hell with a Rogueilke Twist
Status | In development |
Author | ExtraMustard |
Genre | Shooter |
Tags | Arcade, Casual, Endless, High Score, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up, Top down shooter, Twin Stick Shooter |
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